Dev Blog #46
Hello, comrades!

Today, we revisit one of the main heroes of the "red" side of the 1950s war in the Korean skies — perhaps the best piston fighter of the Soviet school of aircraft design. We have completed the visual model of the La-11 cockpit.
In the 23rd Dev Blog in February, we talked in detail about its instrumentation, but at that time, only its general shape and geometry were ready. Now you can see the cockpit in all its glory, with incredible detail emphasized not only by the model mesh, but also by textures.
Look how lovingly and attentively our artists have approached not only the general reproduction of the equipment’s forms, but also the addition of lifelike features and traces of imperfections in manufacturing and operation.
As always, we recreate not an aircraft fresh off the production line, but a machine with a history of operation told by our artists.
Scuffs, dents, chips, scratches — all of these are located precisely in those places where the pilot and technicians interacted with the cockpit.
At the same time, the unevenness of some panels and elements corresponds to the manufacturing tolerances that we can see in historical photographs.
It is essential to note that this approach to modeling and texturing game objects significantly contributes to creating not only a visually appealing but also a realistic representation of what is happening, which ultimately enhances the realism of the simulation. This immersiveness requires not only realistic aircraft physics and their compliance with technical drawings, but also the imperfection of visual models, because in reality, nothing is perfect.
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