The success of the combat day will depend on the success of the overall task, which the number and success of combat sorties within that general task will determine. The success of the day will determine the supply of the unit, as well as the rate of replenishment of materiel, fuel, ammunition, and personnel. It will also determine how often the commander will be able to reward his subordinates with awards. The results of combat sorties will also determine the growth in experience of each participant in the flight. Interestingly, it will be possible to continue even in the event of the commander’s death — his place will be taken by the deputy appointed earlier. Therefore, the player needs to prepare a suitable replacement for their character in such a case.
As you can see, all of the above concerns the meta aspect of the gameplay. Still, there will be numerous changes in the core gameplay, including combat missions, with new game mechanics aimed at intensifying the experience. These changes will also introduce new entities, such as radar air control stations, enhancements to artificial intelligence, and a new wingman control system for the group leader. We plan to tell you about all of this gradually in the future.
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