Dev Blog #35
Hello, comrades!

Our simulator has a unique feature that sets it apart from the rest. We have always created our projects with meticulous attention to historical accuracy. The aircraft in our simulations are not floating in an abstract space; a detailed, historically accurate world always surrounds them. We dedicate a significant amount of time and effort to researching, verifying, and re-creating historical events, locations, and technologies. Il-2 is an extensive knowledge base on the history of air battles and combat aviation. Thanks to our project, many people have learned about and continue to learn from various historical events and technologies.

In our new project, "Korea," we took the opportunity to elevate this to a new level by incorporating a full-fledged museum dedicated to the Korean conflict directly within the game. The museum will provide information that helps players better understand the events that took place and why certain technologies were employed. Players will also learn why aircraft and vehicles had certain features and why they were superior or inferior in certain situations. This is what we want to show you today.
As soon as you enter the game, you will find yourself in the museum. With just 3−4 clicks, you can examine any game object and learn about its history and characteristics. Naturally, the aircraft will have the most detailed descriptions. An interactive reference system for instruments and controls is being implemented within the museum for them. This information is not merely for informational purposes. Thanks to the convenient descriptions of how the equipment works and how to control it, newcomers to the genre will find it easier to get started.
All information is structured and standardized, making it easy to compare aircraft. Moreover, a special tool will be provided for such comparisons!
To provide a more convenient, engaging, and enjoyable viewing experience, the museum will implement a new camera system. You will be able to watch animated scenes of various pieces of equipment in action. You will even be able to display an aircraft's potential weapons, as is usually done at exhibitions. Some of the panels on the aircraft's fuselage can be removed to reveal the equipment behind them. This additional feature has been made possible by the development of the new aircraft damage model.
However, the museum will not be limited to viewing and studying models in the hangar like real museums are. Each aircraft will have several practice missions and "tests" where novice players can practice and confirm their skills. They will receive marks for doing so. Each aircraft will have three to four marks for its level of mastery. We plan to implement new mechanisms in the training flights that will allow players to control various aircraft parameters and movements during the mission. This should ultimately make the flights much more interesting and valuable.
Please note that the screens in the museum are not final and are still a work in progress.

Other technologies currently under development will lower the entry threshold and make the game more user-friendly. An interactive aircraft control menu will enable you to access various control functions without needing to memorize key combinations. A wizard for assigning commands to buttons and axes will simplify the process of configuring the game for your control device. Native gamepad support will enable many new players to enjoy the game without purchasing expensive joysticks from the outset while still experiencing the game’s high level of realism. There is much more to come, which we will continue to share with you in future issues of our Dev Blog and Dev Brief videos.

Stay tuned for updates and subscribe to our channels: YouTube, Facebook, Reddit, X, and Discord. Stay in touch!