Dev Blog #9
Hey everybody!

Today we have a "one picture diary". It shows an American jet fighter pilot of the Korean War period with all his equipment.

This is the so-called high-poly model of the character, when all the details, down to the shoelaces and stitches, are made as three-dimensional geometric objects. Such a model contains millions and millions of triangles and is, of course, greatly simplified in the game. But all this detail is not wasted — based on the detailed high-poly model there is a process of so-called "baking" of textures when small details turn into a normal texture map, also known as a "bump map." As a result, even from a close distance, due to the interaction of the normal map and the game’s lighting system and shadows, the simplified geometry with such a texture looks 3-dimensional with all these details left intact in the game engine. This is the modern approach to the texturing of objects, which makes it possible to achieve a visually much more detailed and believable result without increasing the number of polygons and the size of the texture. This is an important aspect of the evolution of game graphics — it happens not only by improving the graphics engine, but also by developing different approaches to visual content creation, appropriate tools, and increasing the knowledge base of the art team.
The pilot pictured above is wearing a winter (insulated) version of the Mark.4 anti-exposure suit, with a P1A helmet and B-8 goggles on his head. We can also see an A-13A oxygen mask. On his torso is a standard B-5 life jacket. On his feet are waterproof boots, which had the amusing nickname "Mickey Mouse boots." On his back, you can see a long backpack, which was packed with the rescue parachute system. Underneath the parachute pack is a large square C2A rescue boat bag. In his hand, he holds a bag that contains a URC-4 emergency radio, which was also attached to the parachute system in flight. On the right side of his chest is the H-2 emergency oxygen system cylinder for bailing out at high altitudes. On the left-hand side of the chest is a "can" containing an emergency warning beacon. At waist level on the left front, we see a massive cover, behind which is access to the anti-g trousers worn under the jumpsuit. On the hands are insulated A-10 flight gloves.

That’s how much you can see in a single image of in-game content. Stay tuned for our next Dev Blog and Dev Brief!