Hello everyone!
Today, we would like to expand on a topic we started at the time of "Korea's" announcement — the innovations in the game’s graphics. The graphical game engine of "Korea" is based on the "Great Battles" engine, but represents a significant development of it. About 12 years ago, the "Great Battles" engine began its development based on the base created earlier in "Rise of Flight: The First Great Air War." It is quite difficult to talk about all the changes in the graphics in the condensed format of the Developer Diaries, so we apologize in advance for some "off-format" in this topic. Nevertheless, we will try to describe the most noticeable 22 changes concisely. Some of them are "small but nice", and some of them are "big with far-reaching consequences". But all of them were subordinated to a single goal — to create a fundamentally new level of graphics in the new project "Korea: IL-2 Series":