At the end of today’s Dev Blog, we want to reveal a little bit about how the player will interact with these radars, as it is obvious that they will play a crucial role. The player will be able to communicate with the radar stations, receive target information, determine their location, obtain a vector to the nearest airfield, and more. There are also thoughts on how to implement the influence of the radar envelope on the AI-controlled aircraft. Later, in the Dev Blogs about the player interface and radio exchange, we will explain exactly how this interaction will take place.
We’ve already covered a lot of AI-controlled military hardware, but there are more: blue side armored cars, searchlights, ships, and much more. And that’s not to mention aviation itself, to which we’re devoting far more attention, resources, and time than anything else.
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