A simulator can not be just a copy of reality, because in any case, you see its world through a monitor or VR device, which has a limited resolution and range of brightness. Modern graphics cards still can't perform full ray tracing in real-time to accurately physically render complex shapes. All this must be known and taken into account by the artist, in a certain sense, by realizing the play of light and shadows in textures and applying several specific technologies from modern graphic editors.
A lot of knowledge, skills, and experience of artists and programmers are necessary to make a simulator that can impress you with its visual component.
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