Dev Blog #36
Hello, comrades!

Today, as we mentioned earlier, we will continue to tell you about the successor to the airplane that gave our entire series its name, the Il-2. The Il-10 is back in the spotlight: you can learn about its history and external features in the 24th edition of the Dev Diary and the 21st Dev Brief. And today, let's take a look at the cockpit of this flying tank.
The first thing that catches the eye of a connoisseur of Ilyushin attack aircraft is that the Il-10 has a one-piece armored glass canopy in the pilot’s cockpit, unlike its predecessor. Under the cockpit canopy on the left, we see the buttons for electropneumatic reloading of the cannons and machine guns — another improvement. To the right, under the canopy, we see the light signal communication console for the pilot and gunner. In addition to this, they can also communicate using the onboard intercom. In the center, you can see the standard collimator sight, the PBP-1B.
The list of the instruments of the center and side instrument panels, in general, remained the same as on the Il-2, but their location and layout have changed significantly. At the same time, the Il-10 received UV cabin lighting in addition to the usual one, as it was common on American planes. The aircraft control stick is significantly different, as the Il-10 was equipped with an electric trigger for its forward-firing weapons.
In the rear cockpit, several notable differences are evident, first and foremost due to the new rear turret, the VU-8, replacing the VUB-3 used on the Il-2. This unit had full glazing, which improved the working conditions of the gunner. The cabin was equipped with a folding seat that the Il-2 did not have. However, the main difference lies in the Berezin UBK machine gun itself. Pay attention to the abbreviation: UBK — "Universal Berezin Wing," not UBT "Universal Berezin Turret", which is used on the Il-2. This variant was magazine-fed, not belt-fed — one magazine on the machine gun and two spares of 50 rounds of 12.7 mm caliber each. In addition, the UBK, unlike the UBT, had a pneumatic reloading mechanism. The sides of the Il-10 gunner’s station, unlike the Il-2, are armored.
If we discuss not the historical prototype and its design, but the implementation of the cockpit model in the game, then, of course, the main difference that catches the eye is the completely new level of detail in cockpits in the Korea project.
Yes, here you see so-called high-poly models. The game will use models with fewer polygons to render them in real time. However, don’t think that all this detail was created just for a nice screenshot. Of course, this detail will be preserved — this is done by "baking" high-poly detail into textures. These textures include the 3D features that interact with lighting. This way, all those fine details will remain and look three-dimensional and real. Moreover, modern game graphics work in such a way that "baking" small details into a relief texture can yield a significantly better quality result than leaving the exact small details in the polygon mesh. Soon, you will be able to confirm this when we unveil the textured Il-10 cockpit.
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