Hello comrades!
The name of our game series is the name of the ground attack aircraft whose main target is ground objects. In the previous episodes we talked about the ground targets you will see in the new simulator, and now let’s talk about their damage. Seeing the result of your actions is incredibly important and largely determines the fun of the game, because the more possible situations that can happen when attacking a target, the more interesting it is. That’s why we decided to raise the bar in this aspect as well. What new things are in store for us?
In Great Battles we have already have quite a good groundwork — you can damage wheels, engine, tank, ammunition of vehicles, you can also hit the driver himself. However, the visualization of this damage was simplified — except for a total destruction, it was difficult to recognize what exactly was damaged in the attacked ground object and whether it was damaged at all. In Korea, we have developed this system considerably further, primarily in the matter of its visualization. Damage to a wheel can cause it not just to buckle, but to come off completely. Thanks to the fully physical behavior of the vehicle in such situations, the picture of its movement in this case now looks much more realistic.