Dear friends,
Today our dev blog is dedicated to the god of war — artillery. Since the 16th century, it has played a key role in major military conflicts, and it is still relevant today. Of course, during the Korean War, artillery was used heavily by both sides.
In our Korea project, artillery has received a new development in terms of detailed visual models, animations, and functionality. Howitzers will be able to shoot indirectly at short distances with a smaller charge. Guns will receive a qualitatively new damage model, including the ability to disable any member of their crew. Both the gun itself and its crew will be rendered with a much higher level of detail, and the process of loading shells will be fully animated. Continuing and developing the Great Battles approach, each projectile from each gun will have ballistic and armor-piercing characteristics as close to historical data as possible.
The Korean Army and Chinese volunteers will use three types of guns in our simulation: the 76 mm ZIS-3 divisional gun, the 122 mm M-30 divisional howitzer, and the 152 mm ML-20 howitzer.