It is planned to recreate more than 800 settlements — this was made possible thanks to the development of a new technology for placing urban and rural buildings, which allows you to reduce the time required while improving their appearance — the visual quality of all land buildings will be made to a new level. Physical Based Rendering, DirectX 12, and deferred shading technologies allow us to apply complex, visually believable materials not only to vehicles, but also to all objects of the game without any loss of performance, and of course, we took advantage of this new opportunity.
The new map will contain several new artistic solutions and technologies dedicated to various other elements of the environment (trees, grass, new ground textures, new atmosphere model, new lighting, landscape shadows, night lighting of cities and airfields, 3D railway tracks, telegraph poles, increased diversity of the road network and much more). We will talk about all this in future issues of our Dev Blog. The IL-2 team continues to work on the development of Korea, and we plan to keep you informed about various innovations in technology and content in development.
Also today we released a
45-minute long interview with project producer Daniil Tuseyev and studio director Albert Zhiltsov — they talk about the history of the decision to focus the next project on the Korean War and many other things.