Immersion is not only about visual authenticity and atmosphere — it is also a way for any history enthusiast to immerse themselves in the game world without spending a lot of money on additional equipment. In "Korea" we are implementing support for gamepads without losing the quality of the physical model of the aircraft and its systems. Someone may say that this is impossible, but we manage it by implementing special flight stabilization systems, "assistants", which help to control the aircraft without dumbing down the flight model and physics. We also created a special "circular" menu for controlling aircraft equipment, and the design of the entire graphical interface allows you to navigate not only with the mouse and keyboard but also with the gamepad.
A development leap awaits our central game mode — Career. In Great Battles, it was "Pilot Career", where the player focused mainly on the pilot character, his achievements, and combat experience, even if he commanded a squadron. In Korea, the player will be in full control of an air regiment (or squadron), allocating available resources and personnel, and requesting new ones as needed.