Dev Blog #16
Hello everyone!

Talking about the topic of today’s issue of the Developer Diary, it is not superfluous to remember that we perceive the game world not only visually, but also acoustically — with our ears. The sound design of a game, its sound design, plays a huge role in creating the atmosphere and immersion effect, comparable to computer graphics. In the simulator genre, sound is even more important, because through it we perceive a whole range of parameters of the object we’re controlling, in the case of an airplane it’s speed, angle of attack, flap position, engine RPM. Similarly, in real life, for an experienced driver, the main source of information about malfunctions in a car are strange, uncharacteristic noises.

But today we will look at a purely military aspect of game world audio — gunfire. This video demonstrates a new approach to the sound design of firing various guns and machine guns, which we use in the project "Korea. IL-2 Series". In addition to the artistic component of firing sounds, you can see how the sound engine works in the video. For example, it shows the sound propagation with finite speed, as in "Great Battles", when at a great distance the sound of a shot is heard with a significant delay after we have seen it. If we talk about the realism of sound, not only the time of sound propagation and its volume depend on the distance, but also its tone: with distance, the sounds of gunshots change their tone significantly, and this is how an experienced person can determine by ear the distance to them in life.
All this awaits you in our new project "Korea." Have fun watching and stay tuned to our news!