The use of "simplified" physics especially for mass bombing formations is our discovery, because so far in various projects such a solution has been applied or not applied to all AI aircraft in the game at once. The same differentiated approach, where detailed calculations are applied to those AI planes which, according to the scenario, should perform active maneuvering or aerial combat, and simplified for those which should fly the route to the target, attack, and retreat (and continue to try to hold the formation even in case of attack, which corresponds to the tactics of bomber aviation in massive raids). We expect that this approach will allow us to significantly diversify the gameplay by implementing a new type of mission to repel mass raids or to cover bombers carrying out such a massive raid. Of course, this approach does not affect the believability and realism of the actual air battles with fighter planes, where the use of the same level of detail for AI planes as for human players' planes (without any simplifications) has been a key feature of our projects since the beginning of our team’s history.