Hello, comrades!
Today, we continue to tell you about the development of the "Korea. IL-2 Series" simulator. On February 28, in
Dev Blog #24, we showed you for the first time what the Il-10 ground attack aircraft will look like in the game. Later, in
Dev Blog #36, released on June 20, we showcased the high-poly model of the aircraft cockpit. We have already mentioned that the modern process of producing visual cockpit models involves creating ultra-detailed models, which are then "baked" into normal texture maps and shading maps. The 3D model itself is simplified in the process: the number of polygons is reduced from millions to hundreds of thousands. As a result, this process not only allows us to retain the incredible visual detail that was previously unimaginable in real time, but also, oddly enough, to make it even more detailed. Today, we will take a closer look at the process itself and its nuances.